This was an extremely difficult list to put together, in case you had not guessed. It just seems like year after year there are bigger and better games coming out, especially now that board gaming has become a mainstream hobby (although it has a way to go in that arena.) Anyway, here is more of my list of games coming soon that I am excited about!
Number 10 – Pret-a-Porter
Pret-a-Porter was originally published in 2010 by Portal Games, who is issuing a third edition of the game this year. The game was designed by Piotr Haraszczak and Ignacy Trzewiczek, with artwork provided by Mariusz Gandzel, Tomas Jedruszek, Kwanchai Moriya, Michal Oracz, and Darek Zabrocki. This game is a heavier game, set in the fashion world as the players try to become fashion magnates.
According to the Portal Games website listing for the game (https://portalgames.pl/en/all-game-list/pret-a-porter/), this game will be out on Kickstarter later 2019. “During the game players are opening new branches of their business, and hire new, talented employees to expand their capabilities. With each passing month you will gain new managers, models, and designers – your company will grow to eat your opponents alive!”
One hesitation I have with this game is I worry about the cutthroat nature of the game as Beth and I are “care bear” players and do not play any games in which we have to undercut each other. However, we both like the theme and the game’s mechanics: card drafting, set collection, and worker placement.
Number 9 – Tang Garden
Tang Garden is being published by ThunderGryph Games. The designers of the game are Francesco Testini and Pierluca Zizzi, who is best known at our house for the game Hyperborea, a game that Beth and I both like very much. The artist for Tang Garden is Matthew Mizak.
According to the ThunderGryph Games website (https://thundergryph.com/tang-garden/), “Tang Garden is a Zen-like game that will take you to the first golden age of China, where players will progressively build a garden by creating the landscape, placing the scenery and projecting their vision through vertical panoramas. During the construction, noblemen will visit the garden to admire the surroundings and the way the natural elements coexist in the most breathtaking scenery humankind has ever laid their eyes upon.”
I admit that I am not the biggest fan of tile laying games. Carcassonne did nothing for me and I have tried others through the years, but this game adds mechanics that I enjoy (card drafting, set collection, and variable player powers) on top of gobsmackingly gorgeous artwork. Yeah, I will give that a try any day of the week.
Number 8 – Perseverance: Castaway Chronicles
Perserverance: Castaway Chronicles is being published by Mindclash Games and features a wealth of designers: Richard Amann, Thomas Vande Ginste, Viktor Peter, Wolf Plancke, and David Turczi. The artwork for the game is being completed by Tamas Baranya, Villo Farkas, and Marton Gyula Kiss. The game is an exploration game, which also features some city-building.
Per the game’s page on Board Game Geek (https://boardgamegeek.com/boardgame/256997/perseverance-castaway-chronicles), “Perseverance: Castaway Chronicles is a euro-style dice-drafting / dice-placement game featuring player-constructed worker placement areas and hex-based exploration and adventuring. The game consists of five episodes, telling the story of a group of survivors becoming a mighty civilization on a hostile island. The theme unfolds through narrative elements, as well as evolving game mechanisms. The episodes are playable as standalone games with various lengths and complexities, but also as a continuous story. The outcome of each episode influences the next, but the game has no legacy elements and no hidden rules; the whole storyline is infinitely replayable.”
Mindclash Games is known for putting out heavier euro games, including one of my favorites, Anachrony, which was designed by one of the co-designers of this game, David Turczi. The game also has two other designers whose games we enjoy, Thomas Vande Ginste and Wolf Plancke, who designed the excellent Yedo and Dragonsgate College, both of which we own. The designers’ pedigrees alone would have me taking a second look at this game, not to mention the game’s description. I cannot wait – although I may have to, having heard rumors that this title is being pushed back to 2020.
Number 7 – Humboldt’s Great Voyage
Humboldt’s Great Voyage is being published by Huch! Games in Europe and possibly by R&R Games in the United States. The game is designed by Remo Conzadori and Nestor Mangone, both designers with which I am unfamiliar. The artwork for the game is provided by Dennis Lohausen. The game features exploration, always a plus for me.
According to Board Game Geek (https://boardgamegeek.com/boardgame/243704/humboldts-great-voyage), “As venturous young scientists, players in Humboldt’s Great Voyage follow Humboldt’s legendary expedition route all across the American continent. Using the “mancala” principle, they travel in stages from one location to the next, collect the objects they find, and ship them to selected personalities all over the world in order to make the findings they obtained available as quickly as possible to a public hungry for knowledge. Who will succeed in making a name for themself among the renowned scientists of the 19th century and be admitted as an associate member of the Academy of Sciences?”
The theme of this game is what draws me in – I love exploration games – and the game’s mechanics include a mancala as well as set collection. Looking forward to when this one hits U.S. shores!
Number 6 – Egizia: Shifting Sands
Egizia: Shifting Sands is being published by Stronghold Games. The game has several designers including Acchitocca, Flaminia Brasini, Virginio Gigli, Stefano Luperto and Antonio Tinto. Brasini and Gigli are both known to me from their games Grand Austria Hotel – see our post about the game here (https://weboardgamebling.com/vintage-board-games-the-cult-of-the-old/) – a game Beth and I both enjoy, and Lorenzo il Magnifico, which we have not yet had a chance to play. The artwork for Egizia: Shifting Sands is being provided by William Bricker. Egizia: Shifting Sands is an update of the classic Egizia, which is set in pharaonic Egypt.
There is no information on the Stronghold Games website regarding Egizia: Shifting Sands – not even a release date – but the entry on Board Game Geek (https://boardgamegeek.com/boardgame/267271/egizia-shifting-sands-edition), yields this information: “Players travel down the Nile, placing boats as they go, to collect resources that will help them construct some of Egypt’s most famous monuments. With new monuments to build, new cards to collect, and a constantly shifting river, Egizia: Shifting Sands Edition is a streamlined, modern update that both longtime fans and new players can easily pick up and enjoy. In this new edition, players each get a chance to build across the Colonnade, a new monument. The more columns you build, the better powers you unlock to help you on the river. Perhaps once per turn you can place boats on occupied river spaces or upstream, or gain an extra point each time you place bricks in monuments. With randomized rewards from game to game, the Colonnade is a dynamic new monument to shake up traditional gameplay.”
I never had a chance to play the original Egizia other than online, but I fell in love with the game just from that experience. I cannot wait to get my hands on a copy of this one. I can never have enough games with ancient Egypt as the setting!
The Top 15 Continues. . .
There are more games coming soon in 2019 that I am looking forward to, but each part of this list just reminds me of how many great games there are to look forward to. Can you guess my number 1? Check in next Monday for the end of this list!