Too often we find that the first play of a game is centered on learning the rules and mechanics of the game, so it is hard to give coherent thoughts on what we like or dislike about that game. We are going to give our second impressions, a “Second Season” if you will, to those games we have just played for the second time. First up:
My Little Scythe was published in 2017 by Stonemeier Games. The game was designed by the father-daughter duo of Hoby and Vienna Chou. The artists for the game are Noah Adelman and Katie Khau. Here are our thoughts on the game:
- The components for the game are great;
- The rule book is well-written, with terrific examples. The included painting guide is wonderful – if you are a component painter (which I wish we were!);
- The game plays very quickly; and,
- There are many paths to victory in the game – you win with 4 trophies placed and there are 8 places in which you can place them.
- This game is designed to be played by parents and their 8 year old children and the game reflects that. To Beth, that is not a problem despite the fact that she is no longer 8. To Stasia, that makes the game too light for her taste.
Bottom Line: This one remains in the collection for now based on Beth’s love for it. Stasia would love to play Scythe at some point to be able to compare to this kid’s version of it.
Reykholt was published in the United States by Renegade Game Studios in 2018. The game’s designer was Uwe Rosenberg, one of Stasia’s favorite game designers. The artwork for the game was provided by Klemens Franz and Lukas Siegmon. Our thoughts:
- The components of the game are very nice, especially the little vegetable baskets/carts;
- The artwork on the boards is lovely, especially on the 4-player board;
- The rule book is well-written, with nice visual examples;
- The game is worker placement, always a plus for Beth and me;
- The game is fairly simple;
- The game length is perfect for us.
- One major beef with the game is that the names of the Action spaces are not on the board. For someone who has a terrible memory like me, referring to the rule book to see what Action space I am using is a pain. While I appreciate that they put the icons on the board, I would have preferred the names of the spaces or both the icons and the names.
Bottom Line: No way is this one leaving the collection. It is a more straight forward version of At the Gates of Loyang, which I prefer, but if time is more pressing I would pull this one out in a heartbeat.
Yokohama was originally published in Japan by Okazu Brand in 2016 and then brought to the United States in a ‘deluxified’ edition, which is the edition that we own. The game was designed by Hisashi Hiyashi with artwork provided by Hisashi Hiyashi, Adam P. McIver, and Ryo Nyamo.
- As mentioned above, we own the ‘deluxified’ version of the game that Tasty Minstrel published, so our components are wonderful. We cannot speak to any other published version of the game;
- The rule book is good, but I do wish they had used a larger font in it;
- This game scales well for 2. There are fewer tiles placed out at the beginning of the game and a couple of dummy markers (which are there just to take up space, there is no maintenance required throughout the game for them);
- Variable set up – the tiles are in a random order each game, the goals for each game will differ, the opening technology and order cards will always be different;
- The game play itself is easy once you get the hang of it;
- There are several ending conditions for the game.
- Art work on the tiles themselves is nothing special;
- The game can run long;
- Because of the various ending conditions for the game, someone can really push for the game end, which may be a con for some people.
Bottom Line: Beth did not care for this game the first time that we played it. She admitted that she was tired that night and that might have had some bearing on her dislike. For our second play, she was definitely more into the game and liked it more. When I asked her about it staying in the collection, she told me “Sure. I like it.” There was never a question for me – I have liked it since the beginning. It stays.
On Tour was published this year by BoardGameTables.com (yes, you read that right!) The game was designed by Chad DeShon. The artwork was done by Anca Gavril.
- The components are terrific, especially the player boards;
- The dice are large with faces that can be read across a table;
- The rule book is short and sweet;
- The theme is fun and we both appreciate that you can name your own band (especially because we probably would have done it anyway!)
- The game can be played by just about anyone. If you buy additional scoring sheets, the game can be played up to 12 people.
- We could not think of anything!
Bottom Line: Stasia is not a big fan of roll-and-write games (we suspect it is due to the sheer number of games of Yahtzee her mother subjected her to when she was younger), so for her to say that it stays is saying something. This one is staying!
Second Season Continues. . .
We are hoping that publishing this “Second Season” as we are calling it will encourage us to get our once-played games to the table and determine whether they have a place in our collection. See you next week with more Second Season games!
As always, please be sure to check out Board Game Geek here for information on these and thousands of other games.
Stasia and Beth